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Experience

TV Director - Internship                                                                            Mar. 2021 – Jun. 2021

  •     Hunan TV, Wangtian Studio, Changsha, Hunan, China

  •     Helped plan and direct two entertainment shows, short MV directing

2D Visual Designer (GUI) – Internship                                                   Jul. 2020 – Sept. 2020

  •     Tencent, Interactive Entertainment Group, Timi Studio J1, Shenzhen, Guangdong, China

  •     Designed interface, icons, fonts for an unreleased mobile game

Team Projects

“Light of Alariya” – Team of 27, Game Designer                              Jun. 2022 – Dec. 2022

  • 3D exploration puzzle game, made by UE5, release on Steam Mar 1st, 2023

  • Designed basic game mechanics and gameplay

  • Responsible for team planning, team corporation, and overall game quality

“Hex Rally Racer” – Team of 60, Level Designer                            Feb. 2022 – May. 2022

  • 3D racing game, made by UE4, free to play on Steam

  • Designed the track “Nimbus Towers” according to requirement, small team of 5

  • Responsible for track layout and environment aesthetic

“Flash or Die” – Team of 5, Game/Level Designer                         Sep. 2021 – Dec. 2021

  • 2D pixel style action game, made by Unity, targeted for tablet

  • Corporate with artist and programmer

  • Responsible for overall game design and designed two levels individually

Solo Projects

“Aftermath” – Crysis 2 Level, Level Designer                                 Jul. 2022 – Present​​

  • Thesis project made by CryEngine3

  • Applied level design techniques to evaluate the efficiency of different visual elements

“The Last Days” – Fallout4 Level, Designer                                    Mar. 2022 – May. 2022

  • Individual class project, Single-player FO4 MOD made by Creation Kit

  • Designed narrative story, NPCs’ dialogue, level layout, and all gameplay elements

  • Playtesting and adjusting feedback from stakeholders

“Untitled Electricity Game” – Designer, Programmer                  Feb. 2022 – May. 2022

  • Individual class project, designed level and gameplay, made by UE4

  • Write blueprint to support gameplay

  • Used 3ds Max to make Sci-fi style 3D art assets, designed level visual style

“Mission of Freedom” – Half-Life2 Level, Designer                      Nov. 2021 – Dec. 2021

  • Individual class project, Single-player HL2 level made by Hammer

  • Designed puzzle and combat elements, level layout and level visual style

  • Playtesting and adjust feedback from stakeholders

Education

Southern Methodist University                                                         Aug. 2021 – May. 2023

  • Guildhall, Master of Interactive Technology, specialized in Level Design

  • Thesis: Best Practice of Guiding Players Through the use of Visual Stimulation

  • Expected graduation – May. 2023

University of California, Davis                                                            Sep. 2017 – Dec. 2020

  • Bachelor of Arts, Major in Design/ Minor in Computer Science

  • Academic Awards: Dean's Honor List for the Winter Quarter 2020

                                       Dean's Honor List for the Spring Quarter 2020

Skills

  • Level Design

  • Game Design

  • Graphic Design

  • 3D Modeling

  • C, C++, C#

  • Papyrus

  • HTML/CSS/JS

  • Unreal Blueprint

  • Digital Drawing

Software

  • Unity, UE4

  • Adobe Photoshop

  • Adobe Illustrator

  • Adobe Premiere Pro

  • Adobe After Effects

  • Adobe Lightroom

  • 3ds Max, Sketchup

  • AutoCad

  • HL2 Hammer

  • FO4 Creation Kit

  • Pico 8

Languages

  • English: Working Proficiency

  • Chinese (Mandarin): Native Language

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