Experience
TV Director - Internship Mar. 2021 – Jun. 2021
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Hunan TV, Wangtian Studio, Changsha, Hunan, China
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Helped plan and direct two entertainment shows, short MV directing
2D Visual Designer (GUI) – Internship Jul. 2020 – Sept. 2020
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Tencent, Interactive Entertainment Group, Timi Studio J1, Shenzhen, Guangdong, China
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Designed interface, icons, fonts for an unreleased mobile game
Team Projects
“Light of Alariya” – Team of 27, Game Designer Jun. 2022 – Dec. 2022
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3D exploration puzzle game, made by UE5, release on Steam Mar 1st, 2023
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Designed basic game mechanics and gameplay
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Responsible for team planning, team corporation, and overall game quality
“Hex Rally Racer” – Team of 60, Level Designer Feb. 2022 – May. 2022
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3D racing game, made by UE4, free to play on Steam
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Designed the track “Nimbus Towers” according to requirement, small team of 5
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Responsible for track layout and environment aesthetic
“Flash or Die” – Team of 5, Game/Level Designer Sep. 2021 – Dec. 2021
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2D pixel style action game, made by Unity, targeted for tablet
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Corporate with artist and programmer
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Responsible for overall game design and designed two levels individually
Solo Projects
“Aftermath” – Crysis 2 Level, Level Designer Jul. 2022 – Present​​
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Thesis project made by CryEngine3
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Applied level design techniques to evaluate the efficiency of different visual elements
“The Last Days” – Fallout4 Level, Designer Mar. 2022 – May. 2022
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Individual class project, Single-player FO4 MOD made by Creation Kit
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Designed narrative story, NPCs’ dialogue, level layout, and all gameplay elements
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Playtesting and adjusting feedback from stakeholders
“Untitled Electricity Game” – Designer, Programmer Feb. 2022 – May. 2022
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Individual class project, designed level and gameplay, made by UE4
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Write blueprint to support gameplay
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Used 3ds Max to make Sci-fi style 3D art assets, designed level visual style
“Mission of Freedom” – Half-Life2 Level, Designer Nov. 2021 – Dec. 2021
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Individual class project, Single-player HL2 level made by Hammer
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Designed puzzle and combat elements, level layout and level visual style
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Playtesting and adjust feedback from stakeholders
Education
Southern Methodist University Aug. 2021 – May. 2023
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Guildhall, Master of Interactive Technology, specialized in Level Design
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Thesis: Best Practice of Guiding Players Through the use of Visual Stimulation
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Expected graduation – May. 2023
University of California, Davis Sep. 2017 – Dec. 2020
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Bachelor of Arts, Major in Design/ Minor in Computer Science
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Academic Awards: Dean's Honor List for the Winter Quarter 2020
Dean's Honor List for the Spring Quarter 2020
Skills
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Level Design
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Game Design
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Graphic Design
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3D Modeling
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C, C++, C#
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Papyrus
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HTML/CSS/JS
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Unreal Blueprint
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Digital Drawing
Software
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Unity, UE4
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Adobe Photoshop
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Adobe Illustrator
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Adobe Premiere Pro
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Adobe After Effects
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Adobe Lightroom
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3ds Max, Sketchup
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AutoCad
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HL2 Hammer
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FO4 Creation Kit
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Pico 8
Languages
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English: Working Proficiency
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Chinese (Mandarin): Native Language