Hex Rally Racers
​3D racing game, including single-player mode and co-op mode. Players will control the magic broom, and use pickups to finish and win the race.
My Role: Track Designer
Engine: UE4
Team Size: 58 team developers
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Free to play on Steam
Link: https://store.steampowered.com/app/1903640/Hex_Rally_Racers/
Design Goals
1. Designed the track "Nimbus Tower" with 3 other designers and 2 artists. Designed the track according to requirements.
The track needs around 3 minutes of gameplay with enough pickups. Some turns and shortcuts are good for drifting. By adding ramps with boosters, players can drive faster and use their pickups in diverse ways. The overall art theme for this track is "Sky City", which builds upon several floating islands and is full of a sense of magic.
2. Build the track with MRT tool. Iterated the track and environment for each milestone.
MRT is a pretty useful tool for building a racing game in UE4. Its flexibility makes our track building easier. I also replaced the default meshes and their materials to make the track can fit with the overall art style. There are many clouds and trees to make the overall environment make more sense. The big castle area is the most important beauty corner of this track.
3. Playtesting for game balance, overall track environment refinement, and bug fixing.
Since there are many kinds of pickups in the track, I spent a lot of time playtesting their balance for gameplay for many different cases. The pickup locations also need careful consideration. The placement of kill volume also matters to the gameplay experiment, so that players won't accidentally enter somewhere they shouldn't go.
After replacing the MRT meshes, the player collision has changed a lot and I used some invisible collision meshes to fix the crumpy issues of the track.
Screenshot for Early Milestone
Final version
Postmortem
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What Went Well:
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Collaborate with other disciplines successfully​
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Communicate between small teams
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What I Learned:
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Communicate with other team members and leaders often, fully understand the design requirement before start working​
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Working in a relatively large team needs a clear working pipeline otherwise someone may mess up other's work easily
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What Went Wrong:
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Working pipeline unclear
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Do not have a clear standard for each milestone
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