Flash or Die
Flash or Die is a 2D top down action horror game where you use your FLASHLIGHT to ward off vampires and RESCUE your sheep.
My Role: Game/Level Designer
Engine: Unity 2D
Team Size: 5 team members
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Trailer
Responsibilities
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Designed the game mechanics and game theme
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Collaborate with 1 artist and 2 programmers for overall art styles and game feel
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Designed two levels individually (Level 1 & Level 3)
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Worked with another level designer to designed the final level together (Level 4)
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Designed and made UI assets
Game Mechanics
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Flashlight
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Players can't fight with vampire enemies. They can only use the flashlight to freeze them for a short time. The flashlight needs batteries and can't be on for too long. ​
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Rescue Sheep
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Each level contains three sheep. Players can choose to rescue them all or skip some of them. It is not required to find all the sheep to pass each level. But the ending of the game will be different if players can find all the sheep.​
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Moving Spike & Spike Walls
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Players can use the flashlight to push vampires to the spikes in order to kill them.​
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Trap Door
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Some doors are locked and can be opened by flashlight. The opening time for each door is limited. ​
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Escape
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Use the wooden door to escape from each level and finally bring sheep out of the castle. ​
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Level 1
After players finish the tutorial level, they will apply what they learned to pass this level. It is relatively easy and has no extra new mechanics.
Level 3
Introduce new trap door mechanics, combine spike walls and moving spikes into gameplay. Increase the difficulty and more complex map.
Level 4
Combine all the mechanics to create the last challenging part of the game.
Postmortem
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What Went Well:
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Corporate with other level designer to keep the overall game has consistent style.
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Finish individual tasks on time for each milestone.
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Involve in team discussions to come up with better ideas for our game.
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Spent a lot of time on level refinement including level design and visual details.
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What Went Wrong:​
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Don’t familiar with how perforce works and mess it up a few times.
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Shouldn’t be afraid of sharing my ideas with team.
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What I Learned:
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Team corporation is very critical to team’s success.
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More communication will have better outcomes.
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Scrum meeting really helps everyone know what others doing and keep everyone on the same page.
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Finishing each milestone within certain time limits makes me feel stressed but have more motivation to keep working and concentrate.
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How to develop a complete game within team and do planning for the whole project.
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