Fallout4 Level - "Call for Fire"
“Call for Fire” is a single-player Fallout4 level that happens in a building named Cambridge Mechanical Lab. The level is focused on ranged and vertical combat design with a final fighting arena. The estimated gameplay time is 10 minutes.
Design Goals
1. Design fast paced ranged combat
​Most of the combat in this level is fast-paced which force players to react as quickly as possible. The combat is relatively challenging but I also give players some really powerful weapons to balance the combat difficulty. The space also contains plenty of pickups to help players.
2. Creat FO4 high tech aesthetic
​I used the building mod kit to build a completely new interior space to fit my combat design. The lighting is relatively dark but players can still see everything. There are four floors in total and players have to explore from the bottom floor and find the front door key at top floor.
Postmortem
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What I Learned:
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​Enemies can't appear from too many different directions at the same time​
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Players need some time to rest between each combat
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Final fight brings a lot of fun
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What Went Wrong:
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Cover placement and overall space can be better
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Tried to build 3D platforming in FO4 but many players feel confused
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What Went Well:
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Design and build the level in scope
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Engaging combat with proper difficulty
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Aesthetic looks good
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